Sunday, September 15, 2024

BlitzBowl: Ultimate Second Edition – (Another) New Era for BlitzBowl Fans and Newcomers Alike!

BlitzBowl: Ultimate Second Edition (UE2) has hit the shelves, and players are diving into the new tweaks, updated rules, and exciting changes that have arrived. For those unfamiliar, BlitzBowl is a streamlined, faster-paced version of Blood Bowl, making it ideal for quicker games while retaining the tactical depth and excitement of its parent game. Let’s break down the most important updates in this new edition:

Team Stat Adjustments: One of the most significant changes is the tweaking of team stats across the board, with almost every team receiving updates to make gameplay more balanced and immersive. Here are some notable changes:

  • Dark Elf Runners now have the "Dump-Off" ability, allowing them to make a free short throw when targeted for a block. This gives a nice tactical advantage, especially in a game where positioning and actions are critical.
  • Elven Union Linemen and Catchers have seen improvements in their Throwing stat, moving from 4+ to 3+, making them much more efficient at passing. Their Throwers also gain the "Expert Passer" ability, allowing re-rolls on failed throws—cementing the Elven Union as the go-to for precision passing plays.
  • Imperial Nobility sees quite a few changes, including a name change from "Retainer" to "Lineman," and a drop in Armor value. Their Throwers now have the "Running Pass" ability, which lets them make a short throw after a Run action—adding mobility to their strategy.
  • Teams like Ogre, Lizardmen, and Orcs have seen tweaks to their Emergency Reserves, which adjusts how frequently they can bring players back from the bench. These changes seem to streamline gameplay by limiting overpowered reserve mechanics from previous editions.

Mark Action Reworked: The Mark Action has seen a substantial change. Previously, a player could move up to two spaces, even after marking an opponent. Now, when a player marks an opponent, they must stop immediately. This change prevents players from exploiting movement after marking, leading to a more strategic game with a focus on positioning. Slower teams with good armor, like Dwarfs and Ogres, benefit from this, as they no longer face the threat of being overwhelmed by fast, Marking opponents.

Throw Team-Mate: For teams like Ogre, Halfling, and Goblin, the new rules for Throw Team-Mate bring a refreshing change. You can now target opposition players with this ability, and although the thrown player will get injured, the opposing player will be knocked down with a guaranteed hit. This adds an unpredictable yet fun dynamic to the game, and teams that rely on brute strength or wild tactics, such as the Ogres or Goblins, now have a more competitive edge.

Team Differentiation: One of the big goals with UE2 seems to have been enhancing team differentiation. Previously, many teams, such as Humans, Nobles, and Elven Union, felt too similar in playstyle. UE2 fixes this by giving teams unique abilities and stats that bring out their individual flavor. For example, Elven Union is now much more focused on precision passing, turning them into a squad of throw-demigods. Meanwhile, Imperial Nobility has become more fragile, but their abilities—like excellent medical treatment and passing options—give them a strategic advantage. Orcs are slightly more vulnerable but have become brawl-heavy, leaning into their brutality. The Wood Elf Wardancer now has a special ability called "Wardance," allowing a free Sidestep action, further differentiating this agile team from the rest. Necromantic teams also benefit from unique abilities, like the Werewolf’s "Violent" claws, and Flesh Golems’ "Stand Firm," making them tougher on the field.

No More Stopping the Clock: In the previous edition, players could discard a challenge card and effectively pause the game’s timer. This rule has been made mandatory in UE2—discarding a card is no longer optional, which forces players to keep the game moving. This subtle change eliminates stalling tactics, making for a faster, more dynamic match.

No End of Game Challenge Cards: Another notable absence is the "End of Game Challenge Cards." These cards, which offered bonus points at the end of a game, have been removed. Some players appreciated the unpredictability these cards brought, while others found them frustrating. Without these cards, the game is more predictable and stable, but players who enjoyed the excitement of a final turn comeback may miss them.

New Gameboard Options: In addition to rules and teams, BlitzBowl: UE2 introduces spicy new board layouts to change up gameplay. The game now includes new board configurations, each offering unique setups and opportunities for strategic positioning. These new boards give players a fresh experience, providing different shapes and obstacles that significantly affect how games play out. Whether you’re defending narrow lanes or positioning to exploit wide-open spaces, the updated boards make each match feel distinctive.

The Verdict: Is UE2 Worth It?

For new players, the core box includes Orcs and Dwarfs—a classic matchup that highlights the game's brutal yet tactical nature. These two iconic teams offer a perfect introduction to the game's mechanics, with the Orcs’ raw power clashing against the Dwarfs’ resilience, making for intense and strategic gameplay right out of the box.

For veteran BlitzBowl players, the changes in UE2 are exciting, especially if you're into team customization and strategic depth. With clearer distinctions between teams and the rebalancing of abilities, the game now offers more variety and unique playstyles, making each match feel fresh.

BlitzBowl: Ultimate Second Edition also shows Games Workshop's continuing commitment to support and balance the game, which is great for both casual players and competitive fans alike. The updates provide new strategies, fresh challenges, and refined gameplay, ensuring that BlitzBowl remains engaging and accessible while rewarding tactical depth. This ongoing attention to detail demonstrates their dedication to keeping this great game evolving and enjoyable for the community.

For those in the US, BlitzBowl: Ultimate Second Edition is now available at Barnes & Noble, making it easier than ever to get your hands on the latest version.

Thursday, August 8, 2024

New Edition of Games Workshop's Middle-earth Strategy Battle Game (MESBG) Announced

A new edition of the Middle-earth Strategy Battle Game (MESBG) is coming. For those seeking more information, the official announcement provides detailed insights into what we can expect from the new edition.

For some, this news brings a mix of emotions, from excitement about potential updates to concerns over the implications for existing collections and investments.

Apprehension and Fear

Enthusiasts who recently invested in the current edition, especially those who purchased the latest "Eye of Sauron" rulebook, are understandably apprehensive. The prospect of navigating a profile-by-profile rework of the game, while intriguing, also raises questions about whether this overhaul might introduce more issues than it resolves. As with any major update, there's always the fear of unexpected complications or breaking of what is working well, rule-wise.

The Silver Lining

Of course, some see the new edition as an opportunity for the game to evolve, with hopes that it might lead to the release of new models and the revitalization of certain factions. There is some cautious optimism that a new edition might improve under-performing profiles and address some of the balance issues that have been a topic of discussion for years. The potential for new starter boxes and updated profiles for beloved characters adds a layer of excitement for long-time players and newcomers alike.

Looking Ahead

In the coming months, we'll undoubtedly see more discussions, debates, and perhaps even a few more surprises as we collectively navigate this new chapter of the game's progression. Whether you're a veteran player or a newcomer, there's no denying that these are exciting times for the world of Middle-earth strategy gaming. Let's embrace the change together and look forward to what lies ahead!

Sunday, July 28, 2024

JeffCon 2024 Recap

JeffCon 2024 was once again held above the picturesque Lake Kachess, providing a beautiful backdrop for an exciting weekend of gaming. Six enthusiastic attendees gathered for the event, bringing with them a variety of board games to enjoy and explore.

Games Played:

  • 7 Wonders: Architects
  • Antike II
  • For Sale
  • High Society
  • Lords of Waterdeep
  • Ready Set Bet
  • Reign of Cthulhu
  • Santiago
  • Star Wars: Unlimited Trading Card Game
  • Trade on the Tigris
  • Wandering Towers
  • Welcome To...

A newer tradition at JeffCon is the Gaufre d'Or voting, where all participants cast their votes to select the best game of the event. The game receiving the most voting points is awarded the prestigious Gaufre d'Or, earning a place of honor in JeffCon history, often becoming a staple in future gatherings. 

This year's winners were:

Antike II - Gaufre d'Or Winner

"Antike II" is a civilization-building game where players control ancient civilizations, aiming to expand their territories, develop technologies, and achieve historical milestones. The game uses the innovative rondel mechanism for action selection, ensuring strategic planning and resource management. Players score points by building temples, creating cities, and achieving specific goals, with the player accumulating the most points winning the game. It was one of the longer games at JeffCon, involving quasi-alliances and learning as we went. A second playthrough would likely be quicker as known rules would change strategies.  

Trade on the Tigris - Gaufre d'Argent Winner

"Trade on the Tigris" is a trading and negotiation game set in ancient Mesopotamia. Players represent city-states trading goods, developing technologies, and expanding their influence. The game involves real-time trading, strategic planning, and civilization building. Players aim to accumulate the most wealth and influence, with the winner being the player with the highest score at the end. It’s a fun game with many different elements, and the five-minute trading round was particularly enjoyable, adding a more random factor to the game.

Santiago - Gaufre d'Bronze Winner

"Santiago" is a negotiation and tile-placement game set in the banana plantations of the Caribbean. Players act as plantation owners, bidding for plots of land and negotiating for water irrigation. The game involves strategic planning, negotiation, and tactical tile placement, with players trying to maximize the value of their plantations. The player with the most valuable plantations at the end of the game wins. The interesting mix of tile placement and bidding made for a fun time, and the screw-over factor was high!

In addition to board games, JeffCon 2024 featured a thrilling draft for the Twin Suns format of the "Star Wars Unlimited Trading Card Game." The draft allowed players to build unique decks from a selection of cards from the first two sets of the game, Spark of Rebellion and Shadows of the Galaxy. The Twin Suns format involved constructing a 40 card deck and playing it against all others. This format emphasized versatility and in-depth knowledge of the game, providing an engaging challenge for all participants. The winners of each Twin Suns game received a special JeffCon Champion promo of The Mandolorian card, sure to become a treasured keepsake.

Overall, JeffCon 2024 was a memorable event filled with games providing opportunities for strategic thinking, negotiation, and enjoyment, set against the serene beauty of Lake Kachess.

Tuesday, July 16, 2024

Review of Pyramid Cards - A Trick-Taking Game From 1977

For the avid board game collector and enthusiast, stumbling upon a rare vintage find is akin to discovering a hidden gem. Pyramid Cards, designed by Robert L. Jones and released by Zebolo Enterprises in 1977, is one such treasure. This card game, now relatively hard to find, is a fascinating blend of bidding and trick-taking mechanics, making it a must-have for any serious collector.

Upon opening the box of Pyramid Cards, one is immediately transported back to the late 1970s. The game comes with a deck of specialized cards, a large score pad, and a set of instructions, along with an original reorder form. The deck itself consists of five suits, each numbered from 2 through 12, and includes two wild cards. The aesthetic of the cards is distinctly retro, adding to the overall charm of the game.

The copy I reviewed is presumably “new old stock,” showing no evidence of previous play. The cards are in near-mint condition, the scorepad is unused, and the only imperfection is a slight discoloration on the front of the box where a price tag was removed. This small blemish aside, the game is in remarkable shape for being over four decades old.

Pyramid Cards is a game that promises hours of entertainment for "players aged 9 to 90". The objective is straightforward: bid for tricks. The unique deck structure and the inclusion of wild cards add layers of unpredictability and excitement to the game. Each round involves strategic bidding and careful play, making it as much about skill as it is about luck.

The large score pad is a nice touch, providing ample space for keeping track of scores over multiple rounds. This is particularly useful for extended game sessions where players can compete over a series of games to determine the ultimate champion.

For collectors, Pyramid Cards is more than just a game; it's a piece of gaming history. Released during a time when board games were evolving and experimenting with new mechanics, this game stands out for its unique approach to trick-taking and bidding. The fact that it is hard to find only adds to its allure. In today's market, it often sells for much more than its original price of $5.29, reflecting its value among collectors.

The inclusion of the original reorder form is a delightful bonus, offering a glimpse into the game's past and the business practices of Zebolo Enterprises. Such details enhance the historical significance of the game, making it a prized possession for those who appreciate vintage board games.

Pyramid Cards is a captivating game that holds up well despite its age. It combines simplicity with strategic depth, making it accessible to new players while still offering challenges for seasoned gamers. The quality of the components and the thoughtful design by Robert L. Jones ensure that it remains engaging even after multiple plays.

For those fortunate enough to find a copy, Pyramid Cards is a worthy addition to any collection. It not only provides a delightful gaming experience but also serves as a nostalgic reminder of the golden age of board games. Whether you are a collector or a casual player, Pyramid Cards is sure to become a cherished part of your gaming repertoire.

Sunday, July 14, 2024

Middle Earth Strategy Battle Game Miniatures: The One Ring Priority Marker

One of my latest projects has been crafting unique and thematic priority markers, inspired by the most iconic artifact in Middle-earth – The One Ring.

I wanted priority markers not only to serve their purpose in the game but also to add a touch of Middle-earth's rich lore to the battlefield. What better way to do this than by using Size 10 replicas of The One Ring itself? Made from tungsten, these rings have an authentic feel to them, making them ideal centerpieces for priority markers.

I started with 40mm Citadel round bases and glued pieces of cork to serve as the bases for the markers. The cork provides a natural, uneven terrain look which is perfect for the rugged landscapes of Middle-earth. Using PVA glue, I applied layers of sand to the cork bases. This not only adds texture but also gives a realistic ground effect. Once the sand was dry, I primed the entire bases. After the primer dried, I painted them to mimic the earthy tones of Middle-earth and used an Army Painter tone to shade the bases, adding depth and emphasizing the textures. After that, a few dry-brush strokes were made to bring out the details of the textured sand. Then I sprayed them with sealer. The tungsten One Rings were then carefully placed at the center of the bases, gluing them with Gorilla Glue for a good bond. Lastly, I added patches of flock around the rings. This gives the appearance of the rings being lost or hidden in the wilderness, waiting to be found.

I made slight variations for the different markers, and one of the markers features a lava motif, inspired by the fiery depths of Mount Doom, adding a dramatic and unique variation to the collection.

The rings' metallic gleam contrasts beautifully with the earthy bases, making them the focal points of the markers and helping them stand out on the battlefield. The One Rings at their centers not only look great but also add a narrative element to the game. Each time the priority shifts, players are reminded of the rings' influence and the epic tales of Middle-earth. 

I look forward to seeing these priority markers in action during my next game session!

Saturday, July 13, 2024

Middle Earth Strategy Battle Game Miniatures: Crebain

As I get more into Middle-earth Strategy Battle Game (MESBG), I recently embarked on a project to paint up a flock of crebain -- the sinister spies of Saruman who play a significant role in the journey of the Fellowship while they camped in Hollin. 

The models, sculpted by Medbury Miniatures are aptly named "Bad Birds" and I think they capture the menacing essence of these dark spies. 

I started by priming the models with a grey-black. I then dry-brushed the models with a dark blue-grey. To enhance the shadows and add depth, I used Army Painter Dark Tone to emphasize the details and create a more dynamic appearance. The final result was a flock of Crebain that I think look both menacing and ready to swoop down on unwary hobbits!

Friday, July 12, 2024

Review: SOVL - A Nostalgic Dive into Tabletop Battles with a Warhammer Fantasy Battle Flair

If you're a fan of tabletop role-playing games and Warhammer Fantasy Battle, SOVL is a game you shouldn't miss. Currently free on Steam, SOVL offers an immersive experience reminiscent of the classic Warhammer White Dwarf battle reports. 

Despite its modest download numbers, this game, developed by Dalen Studios, has all the ingredients to become a standout title in the turn-based fantasy genre.

First Impressions and Gameplay

Upon launching SOVL, you're immediately struck by its nostalgic charm. The game successfully captures the essence of a tabletop wargame, with stream-lined, digital mechanics. Players can choose from various factions, each with unique units and abilities, making every playthrough a new adventure. 

The "Trail of Death" campaign offers a deep and engaging experience, keeping players hooked with its strategic depth and variety. My first run-through of the campaign mode (with my favorite faction from my Warhammer Fantasy Battle days -- Dwarfs) has brought joy to my heart.

The Art Debate: AI vs. Original Art

One of the most discussed aspects of SOVL is its use of AI-generated unit designs. While I appreciate the sheer volume of artwork that AI has helped produce here, others feel that original art would elevate the game's aesthetic. I believe the use of AI art has allowed the developers to include a vast array of designs without the high costs associated with hiring artists. There is a strong sentiment within the community for more personalized and unique artwork, and original artwork may enhance the game's appeal to certain... types of individuals.

Gameplay Mechanics and Community Feedback

The game's mechanics are another hot topic. The simplicity of box graphics has its charm, appealing to those who enjoy minimalist design and strategy-focused gameplay. However, there are calls for more detailed sprites to enrich the visual experience. Personally, I appreciate the game as is, and wouldn't change a thing.  

The game's balance, particularly between free and DLC factions, is another area where players have voiced their opinions. While some believe that the DLC factions are overpowered, there is a general consensus that with time and updates, these issues can be resolved.

Current Challenges and Future Opportunities

SOVL is not without its issues. I went heavy into units with ranged attacks in my campaign, and ranged units have been cited as potentially overpowered. Despite some balance challenges, the community remains optimistic about the game's potential. I appreciate no haggling over charge arcs or measurements - the game does it all for you.

Conclusion: A Great Game with Better Potential

SOVL is a game that deserves more attention. The game's nostalgic feel and fast, optimized gameplay make it a must-try for fans of Warhammer and other strategy games. 

While it has room for improvement, particularly in art and balance, its current free status on Steam makes it an accessible and worthwhile addition to any gamer's library. With time and support, this hidden gem could very well become a cornerstone of the Oldhammer genre.

Just stop what you are doing, and download it right now! You should also join the growing community of passionate players on Discord. With continued development and community support, SOVL has an opportunity to be even better.

Sunday, March 24, 2024

Star Wars Shatterpoint News from Adepticon: Updates from Atomic Mass Games

Atomic Mass Games recently unveiled a treasure trove of upcoming Star Wars: Shatterpoint products at Adepticon; below are some of the key updates as well as slide photos from the preview event, from the Twitter of EPGelion of @TheJodoCast:

June 2024 Releases


Kicking off the summer with a bang, June 2024 leads the charge with the "Rebellion Dies Squad Pack" (SWP34), featuring the formidable Commander Iden Versio, possibly joined by the likes of Del Meeko and Imperial Special Forces. Additionally, fans can look forward to the enigmatic "Real Quiet Like Squad Pack" (SWP35), boasting the legendary General Solo, Chewbacca, and a mystery character that's sure to keep everyone guessing, (likely an Endor commando with camouflage poncho). And if that wasn't enough, the "Never Tell Me the Odds Mission Pack" (SWP48) might just sneak into June's lineup to add even more excitement to your battles.

July 2024 Releases


As the summer heat intensifies, so does the action on the tabletop. In July, brace yourselves for the arrival of the "Stronger Than Fear Squad Pack" (SWP29), featuring the Jedi Knight Kanan Jarrus, the powerhouse Zeb Orrelius, and perhaps the young Ezra Bridger. Meanwhile, the "Make the Impossible Possible Squad Pack" (SWP44) could either drop in June or July, bringing the iconic Hera Syndulla, the fearless Sabine Wren, and the plucky astromech Chopper into the fray.

August 2024 Releases

August sees no signs of slowing down as Atomic Mass Games continues to deliver with the "Not Accepting Surrenders Squad Pack" (SWP28). Led by the cunning Grand Admiral Thrawn and supported by Agent Kallus and ISB agents, this pack promises to be a force to be reckoned with.

Q4 2024 Releases

As the year draws to a close, the excitement only escalates. In the fourth quarter of 2024, prepare for a barrage of new releases, including the "Good Soldiers follow Orders Squad Pack" (SWP36), featuring Crosshair, Flamethrower Trooper, and Stormtroopers; the "This is the Way Squad Pack" (SWP16), showcasing The Armorer, Paz Vizsla, and Mandalorians; the "We Don't Need Their Scum Unit Pack" (SWP25), starring Boba Fett, IG-88, Bossk, and Dengar as secondary units; the "Maximum Firepower Squad Pack" (SWP46), led by General Veers and Snowtroopers; and the "What Have We Here Squad Pack" (SWP47), highlighting Lando, Lobot, and Bespin security guards.

Q1 2025 Releases


Looking ahead to the first quarter of 2025, the excitement shows no signs of waning. Prepare to lead the charge with the "Requesting Your Surrender Squad Pack" (SWP37), featuring Kit Fisto, Nahdar Vebb, and clone troopers. Additionally, get ready to embrace the wisdom of the Jedi Council with the "Wisdom of the Council" (SWP50), starring Ki-Adi-Mundi and a unit of generic padawan learners with customizable options.

New Mechanics

In a groundbreaking move, both Lando and Agent Kallus are set to introduce a new mechanic that allows players to choose their alignment, adding a layer of depth to list-building strategy.

In Conclusion

With such an impressive lineup on the horizon, Star Wars: Shatterpoint enthusiasts have a lot to look forward to in the coming months. Whether you're a seasoned veteran or a newcomer to the galaxy far, far away, these announcements are sure to ignite your passion for epic tabletop battles. 

Stay tuned for more updates as we eagerly await the arrival of these thrilling new releases from Atomic Mass Games!














Saturday, February 10, 2024

Team Tankee - British Chieftain Tanks

More than five years after starting them, I finally painted up and finished my British Chieftain tanks from Battlefront Miniatures.  These guys have seen the battlefield a few times in an unfinished state, but it is nice to have them finally done.

I primed the tanks black for a solid base, then used silly-putty as a masking agent to create a camo pattern. After that, I sprayed a light green base coat over the masked areas.  Five years later, I dry-brushed them with khaki paint to add texture and reduce the sheen of the light green. Finally, I applied a dark tone for depth and weathering in some places.

With these bad boys painted up, I'm ready for some more battles in Team Yankee; these Chieftain tanks are sure to make an impact on the tabletop.  I finished the FV432s at the same time as my Chieftains, and plan on finishing up my British Infantry next, which will complete the army.

Monday, January 29, 2024

Star Trek 15mm Miniatures for Skirmish Gaming

I painted up a few 15mm miniatures (Manufacturer - Model Name) about a year ago for some Star Trek (TOS) skirmish gaming. 

The Federation miniatures (CP Models - SF1528 Starship Crew) include Kirk, Spock, Bones, Uhura, Nurse Chaple, and a Red Shirt, (or could be Scotty instead).  The Shuttlecraft miniature is just a Hallmark Shuttlecraft Galileo Keepsake Ornament from 1992, which are available on Ebay, etc.

The Klingon miniatures (Ground Zero Games - Kra'Vak) look more like ST:TNG Klingons, but they were the best I could find as a proxy at 15mm.

I hope to paint up some Gorn proxies soon for more Star Trek skirmish possibilities.

Space Weirdos 15mm Star Trek Battle Report - Mission to Giger IV

The USS Enterprise's shuttle, under the command of Captain James T. Kirk, touched down on the unforgiving surface of Giger IV. The away team, comprised of iconic crew such as Mr. Spock, Nurse Chapel, Dr. McCoy, Uhura, and a Red Shirt, disembarked into the harsh desert landscape. Their mission - to investigate the enigmatic energy disturbance emanating from an abandoned mining outpost.

The planet's surface presented formidable challenges with its H-Class classification, characterized by treacherous canyons, steep cliffs, and towering rock formations amidst harsh desert conditions. The presence of strong magnesite interference obstructed long-range scans and complicated transporter usage, compelling the Federation away team to rely on a shuttle for surface transport. The requirement to land a shuttle on Giger IV was complicated by the unique challenges posed by the planet's harsh environment and atmospheric conditions, as there were only a limited number of suitable landing zones available.

The tranquility of the landing was abruptly shattered as blue, furry Fuzzifangs, native creatures of Giger IV, crossed paths with the lurking Klingon forces. The Klingons were cunningly lying in wait to ambush the Federation away team. In the midst of escalating tensions, the Fuzzifangs, known for their peaceful nature, sought to evade the conflict and fulfill their mission—studying the alien invaders through close proximity and the psychic powers of both themselves and their symbiotic plant allies.

Mr. Spock, with his Vulcan telepathic abilities, attempted to establish a mind-meld with the ‘Great Fuzzifang’ twice. The mysterious nature of the alien proved challenging for even Spock's analytical mind, as it resisted the attempt at forming a mental connection.

The deceptive calm orchestrated by the Klingons was shattered when the Red Shirt and Nurse Chapel approached the entrance of the mining facility. To their dismay, they discovered the true nature of the outpost -- it was a hidden Klingon base! The Klingon High Command had formulated the defense of Forward Operating Base Delta on Giger IV, concealing it under the guise of an abandoned mining station.

Recognizing the imminent threat posed by the Federation's interest in the planet, Klingon warriors were instructed to leverage the advantage of surprise to ambush and kill the entire away team, blaming the deaths on the harsh planet environment or its native population. No survivors were to escape, as the Klingon Empire would be implementing feigned diplomatic efforts to delay further investigation into any "missing" Federation personnel.

A subordinate directive from the Klingon Empire underscored the imperative of eradicating the indigenous Fuzzifangs on Giger IV, deeming their presence an affront to Klingon honor. Sensing the mounting danger, the 'Great Fuzzifang' astutely evaded the threat and sought sanctuary in close proximity to the Federation shuttle. Employing strategic concealment, it cleverly eluded the pursuit of Klingon forces, simultaneously evoking a sense of concern among the Federation away team observing the unfolding events.

Captain Kirk, displaying quick thinking and leadership, led the remaining members of the away team in maneuvers to regroup and face the sudden aggression from the Klingons. In a surprising turn of events, Dr. McCoy, primarily known for his adept medical expertise, showcased unexpected marksmanship skills. With a well-placed phaser shot, he eliminated a Klingon, providing a brief reprieve for the beleaguered Federation team.

Through careful Federation maneuvers and limited casualties, the resilient plants on Giger IV, assisted by the Fuzzifangs' psychic powers, achieved their objective of studying the invaders. Valuable insights into Federation and Klingon tactics were gained, turning the planetary upheaval into an opportunity for observation and, unexpectedly, moments of amusement.

As the conflict raged on, an unforeseen dust storm swept across the battlefield, obscuring visibility and bringing an abrupt end to the confrontation. The unexpected weather event served as an equalizer, forcing both Federation and Klingon forces to cease hostilities and seek shelter.

Following the tumultuous events on Giger IV, the Fuzzifangs, in harmony with their symbiotic plant allies, emerged triumphant. Their success was revealed through an impressive display of adaptability, an assertive pursuit of knowledge through meticulous study, and assistance from the timely dust storm that ended the planetary mission. In a remarkable twist, the flora and fauna of Giger IV turned the potential for aggression into a profound cosmic understanding of both of the hostile alien factions.

The victory of the Fuzzifangs was not just a conquest over adversaries but a testament to the power of collaboration and resilience in the face of adversity. Hail to the Fuzzifangs!

Wednesday, January 17, 2024

Big Trouble in Little China Miniatures for Skirmish Gaming

I painted up a few Big Trouble in Little China miniatures (Manufacturer - Model Name) a while back for some skirmish gaming:

After 40 years, Jack Burton (Hayland Terrain - Burt), the once hard-headed, fast-talking truck driver has gained wisdom and faced numerous challenges, he now possesses a more nuanced perspective on life, blending the adventurous spirit of his youth with the maturity that comes with age.

His old friend Egg Shen (Hayland Terrain - Foo) remains unchanged, a constant in Jack's life amidst the shifts. Egg Shen's mystic wisdom and presence continue to be a source of guidance for Jack.

In addition, Wang and Maio Yin's three children have grown into unique individuals. Ling (Hasselfree Miniatures - Elite Suzi), a skilled swordswoman, carries on the family's martial arts tradition. Jackie (Hayland Terrain - Lee), inspired by Bruce Lee, has developed proficiency in nunchucks. Wang Jr. (Hasselfree Miniatures - Finn), with a penchant for explosives, has become a firearms enthusiast who also enjoys the art of blowing things up.

The Chinese Wild Man (North Star Miniatures - The Demons: Minor Demon) adds a secretive layer of intrigue to their adventures, as he assists the team from the shadows.

Monday, January 15, 2024

Space Weirdos Battle Report – Big Trouble at the Docks

In a gripping 125-point skirmish, the fate of two worlds hung in the balance as an aged Jack Burton reunited with the timeless Egg Shen, rekindling their partnership from their days of big trouble in Chinatown, in order to investigate a disturbance at the San Francisco docks.

On one side were the champions of good: Old Man Jack, Wang and Miao Yin's three adult children, and the enigmatic Chinese Wild Man - the squad was of course led by the mystical wizard Egg Shen. They faced off against the malevolent alliance of Shattered Glass Optimus Prime and his formidable evil robot Necrons. The dock-themed terrain added a layer of complexity, with shipping containers providing cover and strategic vantage points.

As the robots cast sinister shadows over the docks, explosions and clashes reverberated through the night, blending with the eerie hum of technology. The hopeful atmosphere turned somber as the forces of good started to crumble under the relentless onslaught of Necron ranged weaponry.

Suddenly, Jack Burton seized the opportunity to ascend a towering shipping container, unleashing a barrage of attacks with his TEC-9 that momentarily turned the tide in favor of the heroes.

However, the unexpected struck when a Necron sharpshooter shot Jack down from his perch, dimming the glow of his victory and revealing the vulnerability behind even the sharpest reflexes.

In a desperate attempt to reverse the tables, Egg Shen engaged in a psychic battle against the malevolent Optimus Prime. The clash between ancient mysticism and futuristic technology created a surreal spectacle, but despite Egg's valiant efforts, evil Optimus Prime emerged victorious, overpowering Egg's psychic attack. Egg Shen's fate soon took a dark turn as he succumbed to a relentless onslaught of Necron gunfire.

The Chinese Wild Man's last attempts to turn the tide were futile, as a Necron mercilessly shot him down as he emerged from the shadows.

The docks, once a battleground, now stood silent, a testament to the triumph of malevolence over heroism, as the combined might of Optimus Prime and the Necrons proved victorious.

Friday, November 24, 2023

Team Yankee - Soviets vs. British (100 Points)


Clash at Holle's Outskirts: Free For All, September 9th, 1985

As the first light of dawn bathed the outskirts of Holle, Germany, a pivotal clash unfolded between British and Soviet forces in the chilling theater of the Cold War. The British, having thwarted the Soviet advance the preceding evening, assumed a defensive stance within the town. Entrenched with Chieftain tanks, mechanized infantry platoons, and poised Swingfire guided weapons, they awaited the impending Soviet offensive. On the opposing front, the Soviet commander strategically deployed formidable T-72 and T-80 tanks, flanking the battlefield with calculated precision. Meanwhile, Soviet infantry held a strategic vantage point within a two-story building, overseeing the road.

Surveying the battleground, Lieutenant Colonel Atticus Harrington, the British commander, bore a blend of determination and apprehension. Hidden Chieftain tanks and Swingfire missile teams occupied crucial positions, their barrels aligned along the town's main road. 

As the Soviets surged forward, the initial blasts instilled a surge of confidence in the British ranks. The powerful 120mm L11 gun of the Chieftain tanks proved devastating, decimating an entire squad of T-72s and even claiming the demise of an advanced T-80. Yet, triumph was fleeting. The Soviet retaliation was swift and overwhelming. Four Frogfoot aircraft streaked across the sky, unleashing salvos that wreaked havoc among the Chieftain tanks. The once formidable British right flank started to crumble under the relentless assault, with artillery barrages transforming defensive positions into scenes of chaotic destruction.

In a pivotal juncture, one of two remaining T-80 tanks from the Soviet ranks was hit, and its crew hastily bailed out. The British forces hoped for a turning point, but the experienced Soviet crew swiftly remounted the tank, while the remaining T-80 crew held firm.  They later both continued their assault against the odds. It was a testament to the resilience and training of the Soviet forces.

As the battle unfolded, the effectiveness of concentrated fire became evident. While the British Chieftains initially showcased their firepower advantage, the relentless Soviet onslaught gradually wore them down. The successful Soviet flanking maneuver on the British right side, despite eventually being down to just one T-80 tank, overwhelmed the entire right side of the British force.

The remaining Milan 2 teams needed a minimum distance to engage effectively, and the sole T-80 was dangerously close. Recognizing the dire situation, a desperate maneuver unfolded. Two Carl Gustav anti-tank teams, positioned on the flanks, attempted a daring move to get behind the T-80 for a critical rear shot. Despite the chaos, the British infantry executed the flanking maneuver with precision, aiming to exploit the vulnerability of the Soviet tank.

Tension gripped the air as the Carl Gustav teams closed in on the final T-80. The British soldiers, driven by a mixture of fear and determination, took aim and fired. The shots echoed through the war-torn streets of Holle, but to their dismay, the rounds merely pinged off the resilient armor of the T-80. The desperation of the British infantry was laid bare as their last-ditch effort to disable the Soviet tank fell short.

Seemingly unfazed by the futile attempt, the T-80 turned its attention to the remaining British infantry and the Milan 2 team. With the right side of the British force overwhelmed, the Soviets pressed their advantage, closing in for the final, decisive blows.

On the left flank, the British infantry fought valiantly, mowing down advancing Soviet forces. However, the combined might of BMP-80s, T-72s, and Soviet infantry eventually turned the tide. The British infantry, like their tank counterparts, faced the unrelenting pressure of the Soviet advance.

Amidst the chaos, Lieutenant Colonel Atticus Harrington, witnessing his forces being whittled away, experienced profound frustration and disappointment. The promising dawn assault had devolved into a desperate struggle for survival. The loss of each Chieftain tank felt like a blow to the heart of the British defense, and the realization that the battle was slipping away, despite initial successes, weighed heavily on his shoulders.

Conversely, the Soviet commander, General-Major Alexei Petrov, reveled in satisfaction as his forces gained the upper hand. Meticulous planning and execution of flanking maneuvers had paid off, and the concentration of fire had gradually eroded the British defenses. The town of Holle was now firmly in Soviet hands, marking a significant victory in the ever-shifting Cold War conflict.

In the aftermath, as smoke cleared and gunfire echoes faded, both commanders reflected on the cost of war. Lieutenant Colonel Atticus Harrington mourned the loss of his men and the strategic setback, while General-Major Alexei Petrov celebrated the success of his forces and the territorial gain. The battlefield, once again, bore witness to the harsh realities and consequences of a world at war... in 1985.

Sunday, July 30, 2023

JeffCon 2023 Recap

JeffCon 2023 was back at Lake Kachess this year, and it was another great weekend of gaming for the (full) six attendees! The group tried out a mix of new and classic games, creating lasting memories and enjoying the time together.

Games Played:

  • The Builders: Antiquity
  • Eight Minute Empires: Legends
  • Big Money
  • Vaalbara
  • Ra
  • Eclipse (2nd Edition)
  • Western Legends
  • Yucatán
  • Unfathomable
  • Steam Barons

Eclipse (2nd Edition) - Gaufre d'Or Winner

Eclipse is a strategic space civilization game where players take on the roles of different interstellar civilizations, exploring the galaxy, expanding their empires, engaging in diplomacy, and battling other factions. The game features a unique mix of resource management, area control, and combat. As players build their space fleets and develop their technologies, they must balance alliances and rivalries to achieve their objectives. The game offers depth and complexity, making it a favorite among strategy enthusiasts. The group thoroughly enjoyed the epic space-themed gameplay and found it to be a worthy recipient of the Gaufre d'Or.  I liked how the different abilities of the factions drove the action forward, giving some variety to the game.

Steam Barons - Gaufre d'Argent Winner

Steam Barons is a board game set in the 19th-century where players become railway magnates, connecting cities with steam-powered trains. The objective is to build tracks, establish profitable routes, and deliver goods efficiently. As the railway networks expand, players face challenges such as competition for routes and limited resources. Steam Barons combines strategy, economics, and route-building mechanics, providing a satisfying gameplay experience. The intricate gameplay and the thrill of creating an efficient railway network earned Steam Barons the Gaufre d'Argent.  I enjoyed the stock market action and the decisions it posed.

Ra - Gaufre d'Bronze Winner

Ra is the classic Reiner Knizia auction and civilization-building board game set in ancient Egypt. Players bid on tiles representing various aspects of civilization, such as monuments, pharaohs, and disasters. The key is to strategically gather tiles to form sets and maximize their points. However, players must be cautious as some tiles can have negative effects, adding an exciting risk-reward element to the game. Ra is known for its elegant design, engaging auctions, and timeless appeal. The group had a fantastic time with this classic and awarded it the Gaufre d'Bronze for its engaging gameplay and strategic depth.

Overall, JeffCon 2023 was a resounding success, with Eclipse, Steam Barons, and Ra shining as the top three games of the weekend.

Monday, June 19, 2023

Sword Weirdos Battle Report - Elsa and the Defenders of Arendelle Triumph over the Blood Cult of Sanguivor

In a recent 75-point game, an extraordinary clash unfolded between the formidable alliance of Elsa, Anna, Olaf, Conan the Barbarian, and their loyal wolf companion, and a menacing warband consisting of three Blood Daemons led by the wicked cult wizard, Sanguivor. 

In a land far from Arendelle, an evil plot was attempted by Sanguivor to unbind an ancient daemonette from her bronze prison. The objective was to claim the coveted bronze daemon statue, with the side that had the most models within one stick's distance of the statue (at game end) emerging victorious.

The battle commenced with swift and decisive action. One of the Blood Daemons boldly charged forward, only to be intercepted and swiftly subdued via a pounce by the ferocious wolf. Seizing the opportunity, Conan the Barbarian launched a furious assault, delivering the finishing blow that sent the daemon back to the shadows.

Meanwhile, Elsa showcased her formidable magical prowess, deftly harnessing her powers to eliminate another Blood Daemon with a precise icy Magic Missile spell. 

The remaining daemon, undeterred, sought to strike back, targeting Anna. However, the fearless Anna valiantly defended herself, and with help from Olaf, skillfully evaded the daemon's attacks and held her ground until the daemon’s eventual defeat by the powerful greatsword of Conan.

The climax of the battle unfolded as Sanguivor, driven by his sinister ambitions, rushed towards the statue with hopes of claiming victory for the daemonic forces. However, Elsa, ever resourceful and quick-witted, unleashed an icy spell that sent the cult wizard sprawling to the ground. Seizing the opportune moment, the loyal wolf delivered the final blow that brought an end to Sanguivor's nefarious plans.

The outcome of this epic confrontation was resoundingly in favor of Elsa, Anna, Olaf, Conan, and their loyal wolf companion. Not a single casualty was suffered by the valiant heroes, while the Blood Daemons were completely vanquished from the battlefield!

As the victors bask in the glory of their triumph, they serve as a shining example of friendship and unity, reminding us of the power of courage, friendship, and unwavering determination. The legends of this fateful battle will echo through the ages, inspiring future generations in Arendelle.

Sunday, June 11, 2023

Sword Weirdos Review and Battle Report - Undead Unleashed!

Sword Weirdos by Garske Games is a sequel to the sci-fi skirmish ruleset Space Weirdos. This new fantasy version has been highly anticipated by its fans for some time. Although the approach to Maneuver Points and weapons is different here – with much more complexity - it does not disappoint, and I appreciated the sheer number of options in creating a unique warband.

I grabbed a few fantasy models from my collection, and in no time created a 100 point contingent of Citadel skeletons to be lead by the necromantic vampiress Cleomydia, Mistress of the Night. Little did I know my opponent would choose Thorns of the Briar Queen models for his warband – an epic undead battle of ghosts versus Harryhausen-inspired skeletons would soon commence!


The Treasure Surprise scenario was rolled. The spear-armed skeletons outnumbered the ghosts, but the ghosts were casters with the Magic Missile spell. Luckily for me, Cleomydia had the Majestic Leader Trait, allowing her skeletons minions to use her Will when testing for the opposed roll, as long as she was in line-of-sight. The game centered around me rushing the skeletons forward (as quickly as Speed 1 skeletons can move), while both protecting Cleomydia and ensuring she remained in line-of-sight of the skeletons. Cleomydia also used her Unlife spell to return dead skeletons back as… zombies!


In the end, the sheer numbers of skeletons and resurrected zombie-skeletons (skeleton-zombies?) was extremely beneficial for me, and while we both took one treasure chest off the board early, I was able to pickup another mid-game without it being a Mimic. My opponent had access to other chests, but they all turned out to be Mimics. Victory for Cleomydia and her undead band!


With just one game under my belt, I do hereby declare Sword Weirdos as my preferred fantasy skirmish ruleset. Like Space Weirdos, the game's mechanics are innovative and accessible, and although they are more complex than Space Weirdos, Sword Weirdos is able to again strike the trifeca of fun, flexibility, and simplicity. I become a bigger fan of the use of the five-inch-long sticks for measuring movement and ranges each time I’ve played either ruleset; the approach tends to suck you more into the action without the need to measure for movement or ranges all the time. The innovative use of dice, again like Space Weirdos, makes rolls simple, but meaningful.

As I eye my expansive collection of fantasy models, I eagerly await my next encounter on the battlefield, ready to delve deeper into the story and action-packed adventures that I know Sword Weirdos will offer.