JeffCon 2026 returned to the familiar haven of the mountain pass cabin near Lake Kachess for another weekend of gaming, light outdoor activities (including a morning hike and some pickleball), and this year, a boycott of lettuce! The camaraderie was still as strong as ever.
Games Played
- Chaos in the Old World
- El Grande
- Ethos
- Flip 7
- For Sale
- Magical Athlete
- Medici
- MTG Pai Gow
- Star Trek: Star Realms
- Star Wars Unlimited
- The Gang
- War Chest
- Western Legends
Following the weekend, attendees cast their votes for the prestigious Gaufre d'Or awards.
2026 Award Winners
- Medici – (First-Ever) JeffCon Hall of Fame Inductee After securing the top spot in back-to-back years, Reiner Knizia’s timeless auction classic has officially achieved legendary status. In 2025, Medici captivated the cabin with its sharp VP-bidding mechanics, tense commodity tracking, and high-stakes cargo ship drama. Coming back in 2026 and topping the raw vote count once again proved that its mix of push-your-luck bidding and deep player interaction is unmatched. To keep future award races fresh and competitive, Medici becomes the inaugural member of the JeffCon Hall of Fame. Moving forward, it steps aside from the annual podium so new champions can claim the spotlight—ascending into table legend where it belongs.
- For Sale – Lifetime Achievement Award, 2026 Inductee While other titles fight for medals each year, For Sale operates on an entirely higher plane of existence. Stefan Dorra’s quick-hitting real estate classic has transcended the Gaufre d'Or voting system entirely. It's the game that fills the gaps, kickstarts the mornings, and closes out the late nights. As the group rightfully noted during voting, For Sale isn't just a game on the roster—it surrounds us, penetrates us, and binds the entire weekend together. In recognition of its immortal presence at the cabin, For Sale has been awarded the JeffCon Lifetime Achievement Award, permanently ruling it ineligible for yearly prizes, but securing its place as an eternal staple of the JeffCon experience.
- Chaos in the Old World – 2026 Gaufre d’Or Winner Taking the top spot after the leaderboard shift, Chaos in the Old World delivered a masterclass in asymmetrical power struggles and tactical domination. Players maneuvered competing ruinous powers across the map, balancing corruption, combat, and threat dials in a tight battle for control that kept every turn high-stakes and highly interactive. Designed by Eric M. Lang, Chaos in the Old World is widely celebrated in board gaming circles as a masterclass in asymmetric game design. Set in the Warhammer universe, each player embodies one of the malevolent Chaos Gods—Khorne (the Blood God), Nurgle (the Plague Lord), Tzeentch (the Changer of Ways), or Slaanesh (the Dark Prince)—each wielding a unique deck of cards, specialized cultists and greater demons, and distinct paths to victory. The tension in Chaos in the Old World stems from its dual-victory conditions. Players can win by accumulating 50 Victory Points through regional domination and ruin, or by advancing their god’s individual Threat Dial. Because each dial advances through vastly different play styles—Khorne thrives on bloodthirsty battle, Nurgle on spreading widespread contagion, Tzeentch on manipulating magic tokens, and Slaanesh on corrupting nobles and heroes—every round forces players to monitor their rivals' engines while aggressively pursuing their own heretical agenda. Meanwhile, the "Old World" itself acts as a reactive opponent, dropping heroes, peasants, and random event conditions that disrupt even the best-laid plans. The game lived up to its legendary reputation for tight card management, brutal territorial positioning, and endless table diplomacy.
- El Grande – 2026 Gaufre d’Argent Winner Elevating to Silver, the timeless classic of area control proved once again why it remains a gold standard in board gaming. Strategic grandee placements, spatial maneuvering, and calculated power-card plays created constant table tension and dynamic swings in territorial dominance. First released in 1995 and designed by Wolfgang Kramer and Richard Ulrich, El Grande remains the undisputed titan of the area-majority genre on BoardGameGeek. Set in 15th-century Spain, players assume the roles of Grandes vying for control over nine provinces. The brilliance of El Grande lies in its elegant action draft and hand management. Each round, players play numbered Power Cards (1 through 13) to determine turn order and the number of Caballeros (knights) they can recruit from their supply into their court. Higher power cards guarantee early choice from the active action card drafting pool, but provide fewer fresh troops. Once drafting begins, players trigger game-altering special actions—shifting troops across borders, altering region scoring values, or maneuvering the King. The King’s piece serves as a strict spatial blockade, locking down whichever province he occupies and forcing players to fight for majorities elsewhere. Adding to the game’s signature psychological drama is the Castillo—a physical wooden tower where players secretly dump extra troops. During major scoring rounds, the secret contents of the Castillo are revealed, allowing those hidden knights to spill into adjacent regions and radically flip territory majorities at the eleventh hour. Its crisp decision space, mean player interaction, and tight spatial puzzles made El Grande an absolute highlight of the weekend, securing a well-deserved Silver award.
- Western Legends – 2026 Gaufre d'Bronze Winner Snagging the final spot on the podium, Western Legends provided an unbeatable sandbox Wild West adventure—so compelling that it hit the table twice to settle a heated cabin debate! Created by Hervé Lemaître, the game delivers a quintessential sandbox experience on the tabletop, inviting players to carve out their own path to glory across the American frontier. Reviewers frequently celebrate the title for its vast thematic freedom: players can mine gold in the hills to cash in at the bank, drive cattle across the map, party at the cabaret, duel rival cowboys in the street, or hit the saloon for a high-stakes card game. At its core is a clever morality system where players can don the White Hat as a lawman to arrest outlaws, or wear the Black Hat to rustle cattle and pull off bank heists. The second play was sparked by pure controversy: Would a pure Poker strategy actually dominate? When the dust cleared, the answer was an emphatic YES! Racking up Legendary Points at the saloon tables while cycling through the dual-purpose poker deck proved to be a powerhouse strategy that couldn't be easily stopped. That blend of high-stakes table debate, sandbox freedom, and card-table dominance made Western Legends an instant classic, rounding out the 2026 podium with a well-deserved Bronze Award.
When the dice fall still, The tables quiet, the laughter fades, Card decks rest where legends played. Meeples gather, worn with pride, After adventures far and wide. Maps are folded, scores are tallied, Victories cheered, defeats well-rallied. As friends depart, each carrying home a fuller heart. Rules were learned and stories spun, From the opening turn to the final one. Fortunes shifted with every roll, Yet joy remained the common goal. Now the lights grow soft and dim. For every game that's packed away Plants a seed for another day. So here's to JeffCon, once again, A weekend shared with friends. Until the boxes open anew, May every game remember you.
Bring on 2027!



























