Old, classic Alaitoc Ranger from the 1990s. I painted this for my still unfinished Eldar Alaitoc army. He is sometimes used as a proxy for Illic Nightspear.
Sunday, February 5, 2017
Saturday, January 28, 2017
Quartermaster General
Quartermaster General is a 2-6 player World War 2 strategy game that uses a card-driven mechanic. Unlike most World War 2 games, it focuses on the logistics and importance of supply in warfare. There are no dice, and battles (if you initiate them) are always victories (unless your opponent has planned for it by spending a card on a turn before the battle). It is the newest addition to our twice-yearly father-son weekends.
I first saw this game back in 2014 when Ian Brody, the game's designer was showing it off at Gencon. After its release, I bought it. I brought it out for a gamenight for six-player session a few years back, but it seemed to bog down with that many players (probably due to it being its first play). I enjoyed it and wanted to give it another try, this time with my dad as a two-player game. I think the game really shines at two players - there is little downtime, and the action is fast and decisive. There are options, and each game felt different based on the initial card draws and back-and-forth gameplay.
The only drawback was the score track, which if you forget a turn of scoring can have a significant effect on the end game. I created a score track using Google Docs, which easily and quickly records the score each turn. The great thing is that it also acts as a record for each game played. So far, we've played three games with the score trackers - two Allied victories and one Axis victory.
I look forward to playing it in the future, and recommend it for a great two-player experience. If you are looking for a light-to-medium weight wargame that plays in about an hour, I suggest you pick it up.
Saturday, January 21, 2017
US Army Loach OH-6 Helicopters
Over the Christmas holiday I completed two Battlefront Loach OH-6 Helicopters for my Vietnam US Army forces. The Kilgore miniature is from the Peter Pig Vietnam line, and the other figure is holding a surfboard that I cut out from plasticard.
This completes my US Army forces and allows me to start working on my VC Local Forces. I hope to complete them by the end of 2017.
This completes my US Army forces and allows me to start working on my VC Local Forces. I hope to complete them by the end of 2017.
Saturday, January 14, 2017
1960: The Making of the President
1960: The Making of the President is my dad and my go-to game for our twice-yearly father-son weekends. It combines a few things we like - politics, history, and interesting game mechanics - all in a fun strategy game. The game uses the 1960 Presidential election between JFK and Nixon as its topic. If you are familiar with Twilight Struggle, 1960 is a similar card-driven area control game.
This is the one game that we have probably had the most plays of, having played it well over twenty-times. We have had a few run-away winners over that time, but most games are close, with the last turn or two deciding the game. I usually play Kennedy, with his strength in the Mid-Atlantic and South, with my dad taking Nixon and his strength in the West. Your goal is to reach 270 electoral votes across the 50 states. Last game was the first time we had a 269-269 electoral college tie - the vote went to the House, and Nixon became the 35th President of the United States.
Each card represents an event that happened in that historic campaign, and provides some history to the 1960 election and the candidates. If you enjoy history and are looking for a mid-length two player game, I highly recommend it.
This is the one game that we have probably had the most plays of, having played it well over twenty-times. We have had a few run-away winners over that time, but most games are close, with the last turn or two deciding the game. I usually play Kennedy, with his strength in the Mid-Atlantic and South, with my dad taking Nixon and his strength in the West. Your goal is to reach 270 electoral votes across the 50 states. Last game was the first time we had a 269-269 electoral college tie - the vote went to the House, and Nixon became the 35th President of the United States.
Saturday, January 7, 2017
Eldar Fire Dragons
I finally finished my Eldar Fire Dragons after more than a decade after purchasing them. I painted them using the dipping method, using Miniwax Polyshade - Royal Walnut Satin. I then used a matte sealer to help take away the shine that the dipping method tends to leave. I'll be working on more Eldar models for my Alaitoc army throughout 2017 and beyond.
Sunday, January 1, 2017
Bane (The Dark Knight Rises)
Yesterday I completed The Dark Knight Rises Bane, for the Batman Miniature Game. I haven't yet played a game, but hope to try it out sometime in 2017. So for I've also purchased Scarecrow and four inmates for a 200 point crew - I hope to paint them up soon. Later, I may end up adding Liam Neeson's Ra's-al-Ghul from Batman Begins.
Sunday, December 25, 2016
Friday, December 23, 2016
Five Tribes
Five Tribes is a multiplayer, Mancala-like worker-placement game (designed by Bruno Cathala) that we have played on more than a few occasions. It was the 2014 Golden Geek Best Strategy Board Game winner and has received high praise from a number of boardgamers.
Each turn you select a square and pickup the meeples on it, placing them one at a time on adjacent squares (making a path orthogonally around the board). When you place the last meeple in a square, you get to take an action based on the color of that last meeple (and others matching that color in that square).
There are two aspects that I like about the game. First, the bidding mechanic allows you to spend an amount of victory points to increase your chances of going first (in case you see a great combination or move to start the next turn). Second, I enjoy the brain-burning aspect of the game, in terms of the vast number of options and plays you can make each turn.
In general, it seems that there are different paths to victory and it is enjoyable to make a high-scoring play that others may have overlooked. I recommend trying it out if you are looking for a mid-length four player game.
Each turn you select a square and pickup the meeples on it, placing them one at a time on adjacent squares (making a path orthogonally around the board). When you place the last meeple in a square, you get to take an action based on the color of that last meeple (and others matching that color in that square).
There are two aspects that I like about the game. First, the bidding mechanic allows you to spend an amount of victory points to increase your chances of going first (in case you see a great combination or move to start the next turn). Second, I enjoy the brain-burning aspect of the game, in terms of the vast number of options and plays you can make each turn.
In general, it seems that there are different paths to victory and it is enjoyable to make a high-scoring play that others may have overlooked. I recommend trying it out if you are looking for a mid-length four player game.
Wednesday, December 14, 2016
15mm Superhero Gaming - The Legacy Character Sheet
The Legacy is a superhero aligned with S.H.I.E.L.D. He often joins The Repulsers for missions where addition tactical support and firepower is required. He excels at military tactics and strategy, and is often consulted before a mission to determine the best plan of attack. He wears an early Iron Man prototype armor from Stark Industries. His Mark 1.5 armor features only rudimentary weapons systems and can only sustain low-altitude flight for short periods of time. Despite these limitations, his armor combined with his tactical expertise makes The Legacy a powerful ally.
Thursday, December 1, 2016
The Tabletop Gaming News Blog Network
Mezmaron's Lair is proud to announce that it is now a member of the Tabletop Gaming News Blog Network! The TGN Blog Network is a central location to
find interesting gaming material and articles from a selection of the
many wargaming and painting blogs on the internet.
Tuesday, November 15, 2016
Conan the Barbarian
I painted a barbarian figure a few weeks ago, patterning it after a scene from the 1982 classic, Conan the Barbarian. Conan and his companions use white and black warpaint which is surprisingly effective at camouflaging them as they climb a rocky hillside into a secret entrance for Thulsa Doom's liar.
I figured that the same camo pattern would work with the snow, so went with a winter base option, similar to the Elsa and Anna figures I painted earlier. I used Blood for the Blood God Citadel Technical paint from for the blood.
I figured that the same camo pattern would work with the snow, so went with a winter base option, similar to the Elsa and Anna figures I painted earlier. I used Blood for the Blood God Citadel Technical paint from for the blood.
Saturday, November 5, 2016
Star Wars Armada - MC-80 vs. ISDs
A few weeks ago, Strom and Juice came over early for a gamenight to get a game of Star Wars Armada in beforehand. I have purchased the starter set, but haven't yet broke it open. This was just the third or so game played, and it was interesting to see the bigger capital ships going head to head. We haven't played with the objective cards yet and I understand that they add much of the strategy to the game. I'm mainly waiting for a 3rd faction - i.e. Scum & Villainy, before I jump fully into the game and break open my starter set.
Thursday, October 27, 2016
Warhammer Quest Figures - Hingle McCringleberry and Skeletons
As mentioned earlier, we've started playing Warhammer Quest again after a twenty year break. I've started to paint up each player's character, so we can play the game painted (which is always more fun and cinematic). Below are Hingle McCringleberry the Savage Orc and two skeleton minions for the Necromancer Feghor Blackfinger.
I used Kroma Crackle Media, mixed with Vallejo's Magic Blue for the base. I waited until it dried completely, then I dry-brushed it with Vallejo Electric Blue. I then painted on brown tone dip.
I used Kroma Crackle Media, mixed with Vallejo's Magic Blue for the base. I waited until it dried completely, then I dry-brushed it with Vallejo Electric Blue. I then painted on brown tone dip.
Monday, October 24, 2016
Flames of War Vietnam - Fair Fight
Over the weekend Strom and I played a game of Flames of War Vietnam. The last Navy SEAL scenario we played took longer to setup than the actual gameplay, so we wanted to try a regular, normal Fair Fight this time. I took the Americans, running this Infantry Company at 1000 points:
- 35 Rifle Company HQ
- 150 Rifle Platoon
- 150 Rifle Platoon
- 145 Aeroscout Platoon (25th)
- 260 Field Artillery Battery
- 260 Field Artillery Battery
Strom took his NVA and Local Forces. I placed one platoon on each of the two objectives... and waited. Except on the first turn, where I ventured out to interrogate some villagers. I succeeded on both rolls, removing them from the play. The first of many fortunate rolls on my behalf. Then I waited. My White Team was used to harass and pick off stray teams as he moved carefully under the heavy jungle canopy toward the Americans. Eventually, through my heavy artillery strikes and precision targeting by the Loaches, I forced his Local Forces team to run and regroup (off table reserves).
He took out one Loach and I kept the other back to save for later, better opportunities. My platoons were still hanging tough, concealed and dug-in in the tall grass and jungle. As he approached, he threw three units at one of my platoons. The MGs and M-16s lit the units up, despite being pinned. The next turn I unpinned and let the NVA have it. One more NVA team removed off the table (and later brought back on from reserves).
Strom regrouped and prepared for a second wave. This time softening up the Americans with some artillery strikes of his own. Between assault waves, the medic saved a few teams, which helped in the upcoming firefight. After having to pull back for a moment to address a fake-out by my other platoon (they double-timed it in a race toward his unsecured objective), Strom's units were in position. His second wave included three units, but again was repulsed due to the MGs. Pushing near twenty turns, Strom resigned and the game was over.
Victory to the Americans! I do have to admit that my rolling was a major factor in my win - it was good when I needed it to be. I made critical rolls to unpin. I also rolled well on my infantry saves consistently over a number of turns, (where just one bad turn of failed saves could have made for a disaster).
We are looking forward to playing some more Vietnam games before we assemble our Team Yankee forces.
Saturday, October 22, 2016
Warhammer Quest: Silver Tower
A few weekends ago we tried out the new Warhammer Quest: Silver Tower. Back in 1995, we played the original Warhammer Quest a number of times over the summer break. We wondered if this new version would live up to the fond memories of that time. We used some custom character templates I made to allow us to use original Warhammer Fantasy characters and models, (as we wanted to limit the new Age of Sigmar models).
In all, the game was fun, although very different from the classic. There are good decisions and the turns can go by fairly fast. Each character seemed unique and was fun to play. The narrative structure of the game was appreciated, and help create a cinematic experience. As for level of fun, most wanted to try the next scenario in future gaming sessions, so I declare that as success.
In all, the game was fun, although very different from the classic. There are good decisions and the turns can go by fairly fast. Each character seemed unique and was fun to play. The narrative structure of the game was appreciated, and help create a cinematic experience. As for level of fun, most wanted to try the next scenario in future gaming sessions, so I declare that as success.
Friday, October 7, 2016
15mm Superhero Gaming - Bronze Basilisk Character Sheet
Bronze Basilisk is a new member of the The Repulsers superhero team. His helmet can emit a powerful red beam which delivers a massive force of energy. This beam is powerful enough to melt steel plates or demolish concrete or stone. The helmet can also varying the beam width, height, and intensity as needed. While his straight-forward melee skills are adequate, he prefers to find a protected position and attack from long distances in order to provide covering fire for his allies.
Thursday, September 29, 2016
Eldar Alaitoc Farseer
Farseer from the early 2000s. I painted this for my still unfinished Eldar Alaitoc army. Sometimes used as a proxy for Eldrad Ulthran.
Sunday, September 11, 2016
15mm Superhero Gaming - Star Flare Character Sheet
Star Flare is a mysterious female figure who commands fire, heat, and flame. She says little, simply letting her actions speak to her wishes. She hasn't yet joined a superhero team, but often appears to help out The Repulsers when assistance is needed. Her power is matched only by her mystery.
Friday, September 2, 2016
She-Ra: Princess of Power Card Game
About nine months ago, I started work on a custom card game for my daughter who loves She-Ra: The Princess of Power. After creating a template in Excel, using screen captures of She-Ra episodes from Hulu, and using my rudimentary Photoshop skills, the card images were complete last month. Thankfully, Artscow had a sale on custom card decks a few weeks ago. The three custom decks arrived from China earlier last week and we played for the first time a few nights ago. The game is based loosely on the Star Wars CCG from the late 1990s. We used just the basic rules, but each card has attributes for a more complicated game. My daughters loved it, and we are looking forward to playing again soon.
Wednesday, August 31, 2016
Eldar Alaitoc Warlock
Warlock from the late 1990s. I painted this more a decade ago for my still unfinished Eldar Alaitoc army. I nicknamed him Gene Simmons.
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