Friday, August 28, 2020

Blitz Bowl Season 2 Wood Elf and Nurgle Team Cards

Tonight the remaining two new teams were spoiled on The Crush podcast's Discord Channel by Joel from Drive Thru Games.

Spoilers for the Wood Elf Team:
Catcher (x1)
M8, T3+, A6+

Catcher's Instincts: If this player catches a thrown ball (not a hand-off or bouncing ball), roll a six-sided dice. This player can make a free Run action up to that many squares. 
Wardancer (x1)
M7, T3+, A5+

Wardance: When this player makes the Run action, they can ​move adjacent to opponents. If they enter or are on a square that contains the ball after moving adjacent to an opponent during this action, the ball bounces. 
Thrower (x1)
M7, T2+, A6+

Handling Skills: Whenever this player moves into a square containing the ball, they pick it up as though they were making a Run action. 
Lineman (x3)
M7, T3+, A6+
Spoilers for the Nurgle​ Team:
Bloater (x2)
M4, T5+, A2+

Immovable Bulk: If this player is the target of a Block action, the Shove result is treated as the Miss result. 
Pestigor (x1)
M6, T4+, A4+

Headbutt: If this player makes a Mark action and they have already made a Run action this turn, they can immediately make a free Block action. 
Rotter (x3)
M5, T4+, A3+
Combined with the previously released Lizardmen Team spoilers, we now know all three new teams for Blitz Bowl Season 2. 

The Wardancer on the Wood Elf team sports a brand new skill to the game ("Wardance"), and at first glance it looks extremely powerful!  And with two Bloaters (each with Armour 2+) for Nurgle, they are going to be hard to get out of the way.  Both team look like they will bring some fun new styles of play to the game.

Now we just wait for it's release on September 21st through Barnes & Noble.

Monday, August 24, 2020

Blitz Bowl Season 2 Coach Traits Spoiled!

Recently, NornQueenAlexis's YouTube Channel unboxed Blitz Bowl Season 2.  She flipped through the rulebook enough to show how Coach Traits work....  With some deciphering of the screen captures below, most of the details could be determined:

 

Gaining Coach Traits:
After playing a league game (not a finals, semi-finals, or quarter-finals match, both coaches will gain one Coach Trait.  Each coach rolls 2 eight-sided dice and compares that total score on both dice with the Coach Traits table to see what Coach Trait they have gained.  If the coach already has that Coach Trait, they can choose one trait they do not have.  That Coach Trait is then available to that coach until the end of the league, and should be recorded on their coach roster.  Each Coach Trait a coach gains gives them a special ability that can be used once per game.


Coach Traits (Roll of 2D8):
2 – # Training: Before a player on you team that is on the pitch makes a Run, Block or Throw action, you can choose another player from your team that is on the pitch or in the Dugout.  Until the end of that action, those players swap any abilities that are on their cards (for example, Safe Hands or Hulking Brute).
3 – # Kit: After making an Armour check, you can re-roll the dice.
4- Threatening Looks: Before an opponent makes a Block action, roll an eight-sided dice; on a 6 or better, that opponent must make a Sidestep action instead.  If they cannot make a Sidestep action, that opponent cannot make anymore actions this turn.
5- Bribe the Ref: Start the game with 1 point instead of 0.
6- Last Blast: During your last turn, if your team has fewer points than the other team, you can shuffle the Endgame Challenges that were not used to make this match’s Challenge deck, draw one and place it face up in front of you.  This challenge can be claimed by your team in this turn.  If it is not claimed, it is discarded.
7 – #: When your team takes a free action, roll an eight-sided dice; on an 8, take a free action with another player.
8 – Loud Celebrator: When you team scores a touchdown, it scores 4 points instead of 3.
9 – Well Prepared: You can choose which trapdoor the ball is placed on instead of having to randomize it.  If both coaches have this trait and wish to use it at the same time, they each roll an eight-sided dice, re-rolling any ties.  Whoever scores highest chooses which trapdoor the ball is placed on.
10 – Glory Hound: Your team scores 4 points for a Clean Sweep instead of 2.
11 – #: This trait is used at the start of the game, and lasts throughout the game.  You can have 4 Challenge cards in your hand instead of 3 before you have to discard any.  If you do have to discard any, you can keep 4 cards instead of 3.
12 – Threatening Reputation: A team must exceed your score by 11 instead of 10 to score a Sudden Death victory.
13 – Blinding Smile: When an opponent is chosen to make a free action, you can choose to roll a six-sided dice.  On a result of a # of better, that free action cannot be taken by that player.
14 – # Starter: When setting up your team at the beginning of the game, one player on your team can be set up on any square adjacent to a square from your team’s end zone.
15 – Inspiring Presence: After a player on your team makes a Block action, you can choose to re-roll the dice.
16 – Outrageous Cheat: When an opponent claims a Challenge card, you can choose to roll an eight-sided dice.  If the result of the roll is an 8, you claim that Challenge card instead.

Blitz Bowl Season 2 Preorder at Barnes & Noble

Blitz Bowl Season 2 is now available for pre-order at Barnes & Noble's website and its official release date is Monday, September 21, 2020.  There is a new picture posted, but it doesn't appear to show anything that hasn't already been spoiled or discovered already.  Its price is $49.99, which is five more bucks than the original game (which is still listed for sale at Barnes & Noble).  Also, no coupons can be used for it and there is a maximum of two per order!

Wednesday, August 12, 2020

More Blitz Bowl Season 2 Spoilers

It is now confirmed via Matt Thrower's Twitter feed which team cards are included in Blitz Bowl Season 2.  This brings three new teams to Blitz Bowl, (Lizardmen, Nurgle, and Wood Elf teams).



Spoilers for the Lizardmen Team have been released on Board Game Geek:
Skink Runner
M7, T4+, A5+ 
Flighty: This player can move up to two squares instead of one when they make a sidestep action.  They must finish this move Open not Marked.

Saurus Blocker
M5, T6+, A2+ 
Hulking Brute: All Block actions made by this player count as having an assist.

Chameleon Skink
M7, T4+, A5+
Canny Tracker: The first time in a turn that an opponent adjacent to this player makes a Sidestep action, this player can be moved into the square that opponent moved from.
Note that the Saurus Blocker's version of the "Hulking Brute" skill doesn't include the -1 to Armour rolls that the Black Orc Blocker's version included in the original release.

More spoilers should be released soon as reviewers provide more photos and release more information.

Tuesday, August 11, 2020

Blitz Bowl Season 2 News Incoming!

Games Workshop recently updated its Blitz Bowl page with Season 2 information.  What have we newly learned?  Plenty:
  • Confirmed team cards not only include the Humans, Dwarfs, and Wood Elves, but now the Undead as well,
  • A paper pad with a team roster and "Coach Traits" is included (could this indicate campaign rules?),
  • Additional block dice are included (might a coach be able to roll more than two block dice?), and
  • Two new pitches, in different configurations are included.
Along with previous news of "Ball" cards, there is more and more indication that Blitz Bowl Season 2 is much more than a simple rehash of the original Blitz Bowl with one team swapped out.

The website also states that Blitz Bowl will be sold in Barnes & Noble stores.  The game is not available for preorder, but should be very soon.




Even better, it's been announced that the review copies of Blitz Bowl have just now been mailed out (along with the Rise of the Orks and Crypt Hunters games).  This means that we should be receiving full spoilers for Blitz Bowl Season 2 in just a few days....