Saturday, February 25, 2017

Relic Knights - Cerci Speed Circuit vs. Shattered Sword

Last weekend we pulled out my Cerci Speed Circuit and my daughter's Shattered Sword faction.  With the upcoming Kickstarter campaign for Relic Knights: 2nd Edition starting on Monday, I thought it would be great to try a 35 point encounter of Relic Knights with two painted factions.  Below is the battle report:


Setup:

Cerci Speed Circuit (34 Points):
  • Marie-Claude and Esmee (13 Points)
  • Betty (10 Points)
  • Lug (11 Points)
Shattered Sword (34 Points):
  • Jeanne Romee and Gallant (14 Points)
  • Isabeau Durand (14 Points)
  • Purifiers [3] (6 Points)
35 Point Encounters are played to 8 Victory Points, and the flips for the objectives were the exact same for each side (potentially from a lack of shuffling with two brand-new, never-used Esper Decks):

Primary Condition (Objective) - worth 5 Victory Points:
  • Entropy - Tear It Down - destroy opponent's primary objective token, or both of opponent's secondary objective tokens.
Secondary Condition (Objective) - worth 3 Victory Points:
  • Entropy - Carnage - destroy three enemy units.



The 2x2 felt gaming mat was setup with stone castle terrain I purchased from a seller named crowin16 on Ebay, completed with custom-made Cthulhu and Valkyrie statues that I created.  I added some purple Gale Force Nine crystals, a few large trees, and a pond.  Each team placed its objective markers and units.

Relic Knights is unique in that there are no predefined deployment areas - units just need to be placed no closer than 9" from enemy units and enemy objective markers.



Early Game:

Each team went for the opponent's primary objective from the start.  Cerci relied on the combined damage of Lug, Betty, and Marie-Claude to damage the objective, while Shattered Sword used Jeanne's Guidon power to boost the damage that Isabeau did each turn.  The Purifiers worked to defend their objective, but were ultimately destroyed by a volley of fire from Betty, giving Cerci the first points of the game.

Cerci Speed Circuit - 1 Point
Shattered Sword - 0 Points




Mid-Game:

Cerci focused on destroying the primary objective, but Jeanne Romee kept compelling Betty and Lug away from the objective with Hearts & Minds, keeping them out of line of site and range of the objective.  Cerci destroyed the Shattered Sword primary objective (gaining 5 points), but missed out on gaining 2 points for "Lap Time" - its faction condition, because they exhausted their Esper Deck just one turn before.  One turn later, Isabeau's focused attacks destroyed the Cerci primary objective (for 5 points).

Cerci Speed Circuit - 6 Points
Shattered Sword - 5 Points


 

Late-Game:

Isabeau ran to engage Betty, hoping to gain 3 points to win the game (1 for destroying a unit, and another 2 for accomplishing the "Justice" faction condition for Shattered Sword, which provides points for destroying a unit that defeats the first friendly unit).  Jeanne compelled enemy units away from Isabeau to allow her to focus her attacks against Betty.  Lug was defeated, taking redirected damage for Betty through her "Faithful" power, and giving Shattered Sword 1 additional point.

Cerci Speed Circuit - 6 Points
Shattered Sword - 6 Points





End-Game:

Isabeau's Mercy Strike, along with its Lifeleach press, allowed her to withstand attacks from both Betty and Marie-Claude while winnowing down Betty's health.  Jeanne supported Isabaeu, using her Guidon power to boost Isabeau's damage, and compelled Marie-Claude away from the fight.  As an Esper Master, Esmee used his Esper Cleaning ability to remove the Guidon marker, returning Isabeau's damage to normal.

But it was too late.  Lug was no longer around to act as a bodyguard to Betty.  Eventually, the damage output caught up to Cerci, and when Betty was defeated, Shattered Sword was victorious.

Cerci Speed Circuit - 6 Points
Shattered Sword - 9 Points (Win)



Conclusion:

In all, it was a close game - down to just a turn's worth of difference in the outcome.  Cerci missed "Lap Time" by one turn, and they would have won the game early had they gained the extra 2 points from completing their primary condition.

Overall it was difficult for Shattered Sword to match the damage output of Ceri, with Marie-Claude, Betty, and Lug.  However, although Jeanne Romee can't attack directly, her support abilities - the ability to enhance damage and move opponents - had a big impact on the game.

I found Relic Knights to be a fun distraction from my normal miniature games.  The models are fun to paint, and the gameplay is unique, dynamic, and cinematic.  A small cadre game was exciting and fun to play.

I'm looking forward to the Kickstarter to see what it will offer....

Sunday, February 19, 2017

Pay Dirt

We've played Pay Dirt a few times over the last few months.  Pay Dirt is a worker placement game for up to five players and we've enjoyed it each time we've played.  There are three items to bid on each turn - claims to mine, equipment to process the claims, and workers to man the equipment.  I've been told that the characters in the game are from the TV show Gold Rush.

Each turn, you typically get one of the items to build your engine.  The objective is to produce gold pieces (which act as the victory points for the game, but can also be sold for cash to increase your ability to bid in the bidding phase).  The game has a great mechanic called the "Hardship Phase" to help prevent someone from running away if they are winning.

In all, I've enjoyed the game each time we've played. It is a good length game, with a well-paced middle and end game.  It has great components, although some of the smaller pieces are a bit fiddly.  I recommend it if you like engine-building and worker placement games.


Saturday, February 11, 2017

Relic Knights - Cerci Speed Circuit: Marie-Claude and Esmee

A few months ago I finished Betty, Log, and a Pacer from the Cerci Speed Circuit faction of Relic Knights.  With the upcoming Relic Knights 2.0 Kickstarter campaign (at the end of this month), I decided to kick my painting into high gear on my remaining models using the dipping method.  I had already finished Esmee a few months ago, but I just completed Marie-Claude a few days ago.

Marie-Claude was quickly base-coated and then dipped using a new Polyshade mix.  It turns out that the new mix I used (Tudor) was way to dark.  I frantically washed the model under water, stripping away some of the dip, but also some of the paint (which hadn't completely dried).  I did my best to recover, but Marie-Claude is still pretty splotchy.  This is most apparent around her scarf, (which I modified for a little more modesty...).








Sunday, February 5, 2017

Eldar Alaitoc Ranger

Old, classic Alaitoc Ranger from the 1990s.  I painted this for my still unfinished Eldar Alaitoc army.  He is sometimes used as a proxy for Illic Nightspear.


Saturday, January 28, 2017

Quartermaster General

Quartermaster General is a 2-6 player World War 2 strategy game that uses a card-driven mechanic.  Unlike most World War 2 games, it focuses on the logistics and importance of supply in warfare.  There are no dice, and battles (if you initiate them) are always victories (unless your opponent has planned for it by spending a card on a turn before the battle).  It is the newest addition to our twice-yearly father-son weekends.

I first saw this game back in 2014 when Ian Brody, the game's designer was showing it off at Gencon.  After its release, I bought it.  I brought it out for a gamenight for six-player session a few years back, but it seemed to bog down with that many players (probably due to it being its first play).  I enjoyed it and wanted to give it another try, this time with my dad as a two-player game.  I think the game really shines at two players - there is little downtime, and the action is fast and decisive.  There are options, and each game felt different based on the initial card draws and back-and-forth gameplay.

The only drawback was the score track, which if you forget a turn of scoring can have a significant effect on the end game.  I created a score track using Google Docs, which easily and quickly records the score each turn. The great thing is that it also acts as a record for each game played.  So far, we've played three games with the score trackers - two Allied victories and one Axis victory.

I look forward to playing it in the future, and recommend it for a great two-player experience.  If you are looking for a light-to-medium weight wargame that plays in about an hour, I suggest you pick it up.




Saturday, January 21, 2017

US Army Loach OH-6 Helicopters

Over the Christmas holiday I completed two Battlefront Loach OH-6 Helicopters for my Vietnam US Army forces.  The Kilgore miniature is from the Peter Pig Vietnam line, and the other figure is holding a surfboard that I cut out from plasticard.

This completes my US Army forces and allows me to start working on my VC Local Forces.  I hope to complete them by the end of 2017.




Saturday, January 14, 2017

1960: The Making of the President

1960: The Making of the President is my dad and my go-to game for our twice-yearly father-son weekends. It combines a few things we like - politics, history, and interesting game mechanics - all in a fun strategy game. The game uses the 1960 Presidential election between JFK and Nixon as its topic.  If you are familiar with Twilight Struggle, 1960 is a similar card-driven area control game.

This is the one game that we have probably had the most plays of, having played it well over twenty-times. We have had a few run-away winners over that time, but most games are close, with the last turn or two deciding the game.  I usually play Kennedy, with his strength in the Mid-Atlantic and South, with my dad taking Nixon and his strength in the West.  Your goal is to reach 270 electoral votes across the 50 states. Last game was the first time we had a 269-269 electoral college tie - the vote went to the House, and Nixon became the 35th President of the United States.

Each card represents an event that happened in that historic campaign, and provides some history to the 1960 election and the candidates.  If you enjoy history and are looking for a mid-length two player game, I highly recommend it.

Saturday, January 7, 2017

Eldar Fire Dragons

I finally finished my Eldar Fire Dragons after more than a decade after purchasing them.  I painted them using the dipping method, using Miniwax Polyshade - Royal Walnut Satin.  I then used a matte sealer to help take away the shine that the dipping method tends to leave.  I'll be working on more Eldar models for my Alaitoc army throughout 2017 and beyond.


Sunday, January 1, 2017

Bane (The Dark Knight Rises)

Yesterday I completed The Dark Knight Rises Bane, for the Batman Miniature Game.  I haven't yet played a game, but hope to try it out sometime in 2017.  So for I've also purchased Scarecrow and four inmates for a 200 point crew - I hope to paint them up soon.  Later, I may end up adding Liam Neeson's Ra's-al-Ghul from Batman Begins.








Sunday, December 25, 2016

Friday, December 23, 2016

Five Tribes

Five Tribes is a multiplayer, Mancala-like worker-placement game (designed by Bruno Cathala) that we have played on more than a few occasions.  It was the 2014 Golden Geek Best Strategy Board Game winner and has received high praise from a number of boardgamers.  

Each turn you select a square and pickup the meeples on it, placing them one at a time on adjacent squares (making a path orthogonally around the board).  When you place the last meeple in a square, you get to take an action based on the color of that last meeple (and others matching that color in that square).

There are two aspects that I like about the game.  First, the bidding mechanic allows you to spend an amount of victory points to increase your chances of going first (in case you see a great combination or move to start the next turn). Second, I enjoy the brain-burning aspect of the game, in terms of the vast number of options and plays you can make each turn.

In general, it seems that there are different paths to victory and it is enjoyable to make a high-scoring play that others may have overlooked.  I recommend trying it out if you are looking for a mid-length four player game.

Wednesday, December 14, 2016

15mm Superhero Gaming - The Legacy Character Sheet

The Legacy is a superhero aligned with S.H.I.E.L.D.  He often joins The Repulsers for missions where addition tactical support and firepower is required.  He excels at military tactics and strategy, and is often consulted before a mission to determine the best plan of attack.  He wears an early Iron Man prototype armor from Stark Industries.  His Mark 1.5 armor features only rudimentary weapons systems and can only sustain low-altitude flight for short periods of time.  Despite these limitations, his armor combined with his tactical expertise makes The Legacy a powerful ally.

Thursday, December 1, 2016

The Tabletop Gaming News Blog Network

Mezmaron's Lair is proud to announce that it is now a member of the Tabletop Gaming News Blog Network!   The TGN Blog Network is a central location to find interesting gaming material and articles from a selection of the many wargaming and painting blogs on the internet.

Tuesday, November 15, 2016

Conan the Barbarian

I painted a barbarian figure a few weeks ago, patterning it after a scene from the 1982 classic, Conan the Barbarian. Conan and his companions use white and black warpaint which is surprisingly effective at camouflaging them as they climb a rocky hillside into a secret entrance for Thulsa Doom's liar.

I figured that the same camo pattern would work with the snow, so went with a winter base option, similar to the Elsa and Anna figures I painted earlier.  I used Blood for the Blood God Citadel Technical paint from for the blood.

The figure is Traeg the Barbarian from Reaper Miniatures.